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Date:April 18, 2021Posted By:minimalefforttechCategory:Development, UnrealTag:animation, c++, ControlRig, slate, unreal

Unreal Animator – Part 2

Starting the Anim Toolkit off nice and simple with a ControlRig selector.This is implemented as a Slate Editor Plugin for convenience. I split my requirements into “Minimal” and “Production-Ready”. This allows me to know the minimum viable feature set for both my own testing and beta reviews as well as what is required for it…

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Date:April 16, 2021Posted By:minimalefforttechCategory:Development, UnrealTag:animation, c++, development, slate, unreal

Unreal Animator – part 1

This year I have started learning Unreal Engine on the side as a fun project. Something that really struck a cord with me is the new ControlRig animation system. To be honest, this opens some some amazing opportunities for VFX, but I can’t help but feel like it is more of an afterthought than full…

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