Ok so this was released a while ago but I’ve been busy and have not been updating my blog, I’m going to start getting better at that.
Developing tools and pipelines for use in Film and Games is a unique challenge, where we must finely balance speed, stability, usability, and performance.
Everything is always urgent, everything is always broken, and we developers are left scrambling to hold the system together while begging production for time to “do things properly” and clean up accumulated code debt.
In a sense, it’s like being in a pit crew; getting the driver back out there is your number one priority, sometimes with more duct tape than we care to admit.
That is what this book is about: how to deliver better tools while facing the uphill battle of a production in full swing and hopefully retaining some semblance of sanity at the end.
In this book you’ll learn about:
• Communication
• Pipelines and architecture
• Debugging techniques
• Working with production APIs (Shotgrid / Flow / Shotgun, Kitsu, FTrack, Codecks and Jira)
• Optimization
• Qt/PySide
• Automated and Semi-Automated testing
• User Experience
• Using and building AI tools
All within a production context.
There’s a 60 day money back guarantee so if it’s not your jam, no worries.
Check it out over at Leanpub: https://leanpub.com/practical_python