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Month: May 2021

Date:May 7, 2021Posted By:minimalefforttechCategory:Development, UnrealTag:animation, c++, drawing, slate, unreal

Unreal Animator – Part 5

Almost every animator I spoke to said “There is no timeline”There is, but on further investigation I discovered what they meant was:“I can’t tear off and re-dock the timeline” As a developer this didn’t make sense to me, why would you want to separate the timeline from the sequencer?So I watched them work and found…

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Date:May 1, 2021Posted By:minimalefforttechCategory:Development, UnrealTag:animation, c++, unreal

Unreal Animator – Part 4

A core tool for both Animators and Riggers is Constraints. Now Unreal does provide “Attachments” which essentially act as animatable re-parenting, as great as that is it is hard to set up and not very flexible. My first approach to this was to create an interface around the existing Attachment system, but I ran into…

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